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Identifier This is a constant(fixed value) which refers to in-game objects or actions. Yes/No Value can only be either YES or NO. Boolean Value can only be either TRUE or FALSE. Example value: Levels\GameLevels\Level01 Integer Value must be a whole, non-decimal number. Spaces in the path must be represented by an underscore _ character. Folder paths do not require final backslash \. Path Link to a local folder or file relative to the data location of the game. Text written with spaces instead of underscores will cause the game to crash while loading. Text displayed in-game requires underscores _ in the place of spaces, Such_As_This. Value Types String/Denoted Text Text intended to display in-game. Seconds can be written as a decimal to indicate milliseconds: Example 1.5 = 1 Second, 500 milliseconds. Time Ticks Time defined by in-game ticks. By default, this is equal to 0.4 studs/3.2 millimeters.
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Distance Equivalent to distance units found in modeling programs such as LightWave. All default levels define a block as 40-by-40 distance units. The content of each block is defined by the map files and the object list file. Measurement Units Block The in-game tiles used to form levels. Glossary of terms, units and measurements for certain types of properties.
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